What is Dota 2?
Dota 2 is a multiplayer online battle arena (MOBA) game developed and published by Valve in 2013. As the successor to the community-made mod Defense of the Ancients (DotA) from Warcraft III, it has grown into one of the most iconic titles in competitive gaming. The game features two teams of five players battling across a large map, each defending their own base while trying to destroy the enemy’s Ancient, a heavily protected structure at the heart of the base.
Every player controls a hero with unique abilities, playstyles, and roles. Throughout each match, players gather experience points (XP) and items to strengthen their hero, engaging in intense PvP battles to gain an advantage. The team that brings down the enemy Ancient first secures victory.
Development and Gameplay
Work on Dota 2 began in 2009 when Valve hired IceFrog, the lead developer of the original DotA mod, to create a standalone version on the Source engine. The official release came in July 2013 on Steam, with support for Windows, macOS, and Linux. Unlike many other online games, Dota 2 is completely free to play all heroes are accessible without payment. Valve instead monetizes through optional cosmetics, loot boxes, and Dota Plus, a subscription service offering extra features that don’t affect gameplay balance. In 2015, the game became the first to be powered by Source 2, Valve’s updated engine.
Esports and Global Popularity
Dota 2 has one of the largest and most prestigious esports ecosystems in the world. The Dota Pro Circuit (DPC) leads up to The International (TI), an annual tournament organized by Valve. Known for its record breaking, community-funded prize pools, sometimes exceeding $40 million USD, The International is regarded as the ultimate stage for professional Dota 2 teams. Matches are broadcast live in arenas, streamed online, and even simulcast on TV, reaching millions of viewers worldwide.
Reception and Legacy
While often noted for its steep learning curve and complexity, Dota 2 is praised for its depth, rewarding gameplay, and high production value. It consistently ranks among the most-played titles on Steam, peaking at over a million concurrent players. Beyond esports, its influence has extended into merchandise, comics, and even an animated series, solidifying its status as a cultural icon in gaming. Valve has also supported spin off titles like Artifact and Dota Underlords, while the game’s Steam Workshop allows fans to create custom maps, mods, and cosmetics.
Dota 2 remains not only a top MOBA game, but also a driving force in the competitive gaming and esports industry, blending strategy, teamwork, and skill at the highest level.
Dota 2 Esports Scene
To build excitement around its release and attract both Defense of the Ancients fans and new players, Valve organized the very first Dota 2 tournament at Gamescom 2011. This event, which invited sixteen elite DotA teams, later evolved into The International (TI) now one of the most prestigious tournaments in all of esports.
Starting with The International 2013, Valve introduced the Compendium, an in game battle pass that allowed fans to contribute to the tournament prize pool while unlocking exclusive cosmetics and rewards. A portion of every sale went directly into the prize fund, making TI prize pools grow rapidly year after year. What began with a record breaking $2.8 million in 2013 eventually surpassed $40 million at The International 2021, cementing Dota 2 as the highest paying esports title worldwide.
Even during its beta phase, Dota 2 was picked up by major competitive gaming platforms like DreamHack, ESL, World Cyber Games, and the Electronic Sports World Cup, quickly establishing itself as one of the top earning esports alongside StarCraft II. Regional investments also fueled its rise; for example, South Korean publisher Nexon poured significant funding into Dota 2 leagues when partnering with Valve in 2013.
In 2015, Valve launched the Dota 2 Asia Championships, which raised more than $3 million through player support. By 2017, total earnings from professional tournaments exceeded $100 million, with over half of that awarded at The International events alone.
Between 2015 and 2017, Valve also ran a series of large scale events called the Dota Major Championships. These included tournaments such as the Frankfurt Major, Shanghai Major, Manila Major, Boston Major, and Kiev Major. After TI 2017, this system was replaced by the Dota Pro Circuit (DPC), which awarded qualification points to teams across the season. The top performing squads earned direct invitations to The International, bringing more structure and transparency to the competitive scene.
Today, Dota 2 esports is broadcast primarily through Twitch, though major tournaments are also simulcast on TV networks like ESPN, BBC Three, Sport1, TV 2 Zulu, Astro, and TV5, reaching millions of viewers worldwide. Much like traditional sports, broadcasts feature professional casters, analysts, and live interviews, creating a high-production experience for fans across the globe.
Awards and Recognition
Since its official reveal in 2011, Dota 2 has consistently earned praise from the gaming industry and fans alike. Shortly after its announcement, it won IGN’s People’s Choice Award, highlighting its immediate impact on the competitive gaming community.
In 2012, PC Gamer nominated Dota 2 for Game of the Year and recognized it as the Best Esports Game, cementing its position in the growing world of competitive gaming. The following year, the game’s momentum continued, winning Esports Game of the Year from both PC Gamer and onGamers. In 2013, GameTrailers crowned it Best PC Game, while IGN awarded it titles including Best PC Strategy & Tactics Game, Best PC Multiplayer Game, and once again, the People’s Choice Award. Game Informer also acknowledged Dota 2 with awards for Best PC Exclusive, Best Competitive Multiplayer, and Best Strategy Game.
Over the years, Dota 2 has continued to receive nominations and accolades across major gaming award shows. It was nominated at the 17th Annual D.I.C.E. Awards for Role Playing/Massively Multiplayer Game of the Year and shortlisted for Best Multiplayer Game at the 10th British Academy Games Awards (BAFTA) in 2014. From 2015 to 2019, it was regularly nominated for Esports Game of the Year at The Game Awards, winning Best MOBA at the 2015 Global Game Awards.
Community recognition also played a role in its legacy at the inaugural Steam Awards in 2016, Dota 2 was nominated for the fan created “Love/Hate Relationship” Award. In the following years, the game secured nominations at the Teen Choice Awards, the Golden Joystick Awards, and was even voted by IGN as one of the Best Spectator Games, reflecting its massive popularity both to play and to watch.
Development of Dota 2
The origins of Dota 2 trace back to 2003, when a modder known as Eul created the custom map Defense of the Ancients (DotA) for Warcraft III: Reign of Chaos. After the release of The Frozen Throne expansion, various community made versions of the mod began to appear, with DotA: Allstars, developed by Steve Feak, becoming the most popular. Eventually, Feak stepped away, and development was continued by the designer known as IceFrog, who would later play a pivotal role in shaping Dota 2. By the late 2000s, DotA had evolved into one of the most played mods worldwide and a growing esport phenomenon.
Valve’s involvement began in 2009, when the company, impressed by DotA’s popularity, reached out to IceFrog. He joined Valve to lead the design of a standalone sequel using the Source engine. The project was officially announced in 2010, and Dota 2 was revealed at Gamescom 2011, accompanied by the first International tournament.
The development process wasn’t without challenges. Blizzard and Valve entered a trademark dispute over the “Dota” name, with Blizzard arguing that it belonged to the community. The issue was settled in 2012: Valve retained commercial rights, while non commercial use of the Dota name remained open to the community.
From the start, Valve aimed to capture the essence of the original mod while modernizing its gameplay and visuals. Core mechanics, hero abilities, and map design were preserved, though faction names were changed to Radiant and Dire. The team also expanded the lore and atmosphere by hiring professional writers, artists, and composers. Contributions came from both in house talent and community members, staying true to the mod’s collaborative roots.
Technical Evolution
Dota 2 was developed with an upgraded Source engine, later becoming the first title to adopt Source 2 in 2015. The game integrated tightly with Steam, offering cloud saves, spectating features, and even LAN support for tournaments. Over the years, Valve added innovations such as a coaching system, enhanced replays, fantasy esports leagues, and even VR spectating.
Free to Play Model & Community Content
Valve announced early that Dota 2 would be completely free to play, with every hero available to all players. Instead of pay to win elements, the Dota Store introduced cosmetic skins, voice packs, and other nongameplay items. Through the Steam Workshop, fans could design and submit cosmetics, custom game modes, and maps. Top rated content was added to the store, with revenue shared between Valve and creators. By 2015, sales of cosmetics and virtual items had generated hundreds of millions in revenue, while Workshop creators collectively earned millions of dollars.
Matchmaking & Ranking System
To maintain competitive balance, Dota 2 features a matchmaking rating (MMR) system based on wins and losses. Players are ranked into different tiers, with separate ratings for core and support roles. Leaderboards highlight the highest ranked players across regions such as North America, Europe, Southeast Asia, and China. Additional systems include penalties for abandoning matches, low priority queues for toxic behavior, and integrated hero guides created by the community.
With its blend of community driven development, competitive structure, and ongoing updates, Dota 2 has evolved from a Warcraft III mod into one of the most influential MOBA games and a cornerstone of the modern esports industry.
Dota 2 Reborn
In June 2015, Valve revealed Dota 2 Reborn, a major update that transitioned the game to the brand new Source 2 engine. Released first as an opt in beta, it officially replaced the original client in September 2015, making Dota 2 the very first title to fully utilize the Source 2 technology.
The Reborn update introduced a redesigned user interface, smoother performance, and opened the door for community created custom game modes, greatly expanding creative possibilities for players. It also marked the complete shift away from the original Source engine, giving the game a stronger technical foundation for future growth.
Although the launch initially caused some instability and led to a temporary 16% drop in the global player base, Valve quickly rolled out patches and optimizations. By early 2016, Dota 2 had bounced back with over one million concurrent players, hitting its highest activity level in nearly a year.
One of the most significant upgrades from Reborn was support for the Vulkan graphics API, added in May 2016. This made Dota 2 one of the first games worldwide to adopt Vulkan, giving players improved performance and more efficient rendering compared to traditional graphics APIs.
Today, Dota 2 Reborn is remembered as a turning point in the game’s history modernizing its technology, deepening community involvement through custom content, and securing its place as a long-term leader in the MOBA and esports scene.
Gameplay
Dota 2 is a competitive multiplayer online battle arena (MOBA) game where two teams of five players face off with the goal of destroying the enemy’s Ancient, a heavily fortified structure at the heart of their base. Each team defends its own Ancient while pushing across the map to eliminate the opposing side. The game is played on a single, three lane map viewed from an isometric perspective, blending real time strategy mechanics with deep tactical gameplay.
Heroes and Roles
Players choose from over 120 unique heroes, each with distinctive abilities, strengths, and weaknesses. Heroes are generally divided into two main categories: cores (or carries) and supports. Core heroes start the game weak but scale into powerful damage dealers capable of “carrying” their team in the late game. Support heroes focus less on raw damage and more on utility, providing healing, buffs, crowd control, and vision to give their cores the advantage.
Each hero begins at level one and gains experience to unlock new abilities and improve existing ones, up to a maximum level of 30. Every hero has a set of basic skills and an ultimate ability, usually unlocked at level six, that can turn the tide of battle. Abilities require mana points to cast and often come with cooldown timers to prevent overuse. In addition, heroes are defined by core attributes Strength, Agility, Intelligence, or Universal which directly impact health, mana, attack speed, and damage scaling. Players can further customize their hero’s growth with the Talent Tree system, which offers branching upgrades as the match progresses.
The Map and Objectives
The Dota 2 map is split into two opposing sides: the Radiant and the Dire, separated by a river and connected by three lanes. Along each lane, defensive towers and barracks guard the way. Periodically, waves of computer controlled units called creeps march down each lane, clashing with enemy forces. Beyond the lanes lies the jungle, filled with neutral creep camps that both teams can farm for gold and experience.
At the center of the jungle resides Roshan, the most powerful neutral boss. Defeating Roshan grants special rewards, including the Aegis of the Immortal, which allows the holder to respawn instantly upon death. Roshan grows stronger over time, becoming a key strategic objective in every match.
Economy and Items
Gold is earned by killing enemy creeps, heroes, or structures and can be spent at in-game shops to purchase items that provide unique powers and enhancements. Items range from simple stat boosts to game changing artifacts that grant invisibility, healing, or powerful active abilities. Mastering the timing of farming, itemization, and last hitting creeps is crucial to success. Players can also perform “denies,” eliminating their own creeps or structures at low health to prevent the enemy from gaining full rewards.
Game Modes and Variants
While the most common mode is All Pick, where players freely choose any hero, other formats exist such as All Random, Captains Mode (used in professional play), and Turbo, which accelerates gameplay with faster gold gain and shorter respawn timers. Special limited-time events and seasonal modes like Diretide, Frostivus, and New Bloom Festival have also been introduced, adding fresh ways to play.
With the shift to the Source 2 engine in 2015, Valve introduced the Arcade, allowing the community to create and share custom game modes. One of the most successful examples, Dota Auto Chess, attracted millions of players and eventually inspired standalone games: Valve’s Dota Underlords and Drodo Studio’s Auto Chess.
Match Flow
Typical Dota 2 matches last between 30 minutes to over an hour, depending on the balance between teams. The combination of strategic drafting, map control, hero progression, and teamwork makes every game unique. This complexity, along with the constantly evolving meta, has helped establish Dota 2 as one of the most enduring and competitive games in the global esports scene.

Want to level up your gaming knowledge? Find out more here!



